Overview
Redesigning UX/UI: When I joined we, Illuvium: Zero was a mobile-only game with an initial UI design. As part of the preparation for Open Beta, the game’s scope expanded to include both desktop and mobile platforms. I was tasked with redesigning the entire UX/UI, ensuring the design aligned with the new visual style and functioned seamlessly across both platforms.
Outcome
Successfully reworked the UX/UI for both mobile and desktop platforms, adapting the game’s design to new requirements and ensuring consistency across devices.
Introduced new features that improved gameplay and enhanced player experience, particularly for Open Beta.
What I learned
Working on Illuvium: Zero taught me the nuances of scaling design across different platforms, and how desktop interactions open new opportunities that aren’t possible on mobile. Balancing platform-specific trade-offs helped me understand the importance of flexibility in cross-platform game design.