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Illuvium Zero

Illuvium: Zero is the city-building companion game in the Illuvium universe, where players manage resources, construct advanced buildings, and research Illuvials to unlock blueprints. I joined ahead of Open Beta to redesign the full UX and UI as the game expanded from mobile-only to cross-platform, aligning visual style and interaction patterns across desktop and mobile without fracturing the experience.

Client Illuvium
Role Product Designer
Services
Product DesignGame UX
Year 2022
Illuvium Zero cover

Overview

Redesigning UX/UI: When I joined we, Illuvium: Zero was a mobile-only game with an initial UI design. As part of the preparation for Open Beta, the game’s scope expanded to include both desktop and mobile platforms. I was tasked with redesigning the entire UX/UI, ensuring the design aligned with the new visual style and functioned seamlessly across both platforms.

Illuvium Zero
Illuvium Zero detail
Illuvium Zero detail

Outcome

Successfully reworked the UX/UI for both mobile and desktop platforms, adapting the game’s design to new requirements and ensuring consistency across devices.

Introduced new features that improved gameplay and enhanced player experience, particularly for Open Beta.

What I learned

Working on Illuvium: Zero taught me the nuances of scaling design across different platforms, and how desktop interactions open new opportunities that aren’t possible on mobile. Balancing platform-specific trade-offs helped me understand the importance of flexibility in cross-platform game design.

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