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Illuvium Missions

Illuvium Missions is the quest and rewards hub that shipped alongside Open Beta to drive the 200,000 ILV AirDrop campaign. I designed the dashboard from the ground up with minimal briefing, defining how daily, weekly, and milestone missions surface across the ecosystem, and led the follow-on redesign of player profiles and inventory for a more social, readable experience.

Client Illuvium
Role Product Designer
Services
Product DesignGame UX
Year 2023
Illuvium Missions cover

Overview

Missions Dashboard: Designed a system from the ground up, with minimal initial requirements from the game design team. This included creating a dashboard to track daily, weekly, and milestone missions, visualizing reward points, and implementing multipliers. I also incorporated onboarding elements to guide new users through the system.

Illuvium Missions
Illuvium Missions detail
Illuvium Missions detail

Outcome

The missions dashboard was successfully released and well-received by players, providing an intuitive way to track and engage with the AirDrop Rewards campaign.

The profile revamp is currently in development and aims to offer a more robust, social player experience within the Illuvium ecosystem.

What I learned

This project taught me how to build a feature with minimal initial input, requiring me to define the user experience and system interactions independently. Additionally, it reinforced the importance of designing for both utility and engagement, balancing the need for clear information with the desire for a fun, social user experience.

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