Overview
Missions Dashboard: Designed a system from the ground up, with minimal initial requirements from the game design team. This included creating a dashboard to track daily, weekly, and milestone missions, visualizing reward points, and implementing multipliers. I also incorporated onboarding elements to guide new users through the system.
Outcome
The missions dashboard was successfully released and well-received by players, providing an intuitive way to track and engage with the AirDrop Rewards campaign.
The profile revamp is currently in development and aims to offer a more robust, social player experience within the Illuvium ecosystem.
What I learned
This project taught me how to build a feature with minimal initial input, requiring me to define the user experience and system interactions independently. Additionally, it reinforced the importance of designing for both utility and engagement, balancing the need for clear information with the desire for a fun, social user experience.