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Starvin' Martian

Starvin' Martian is an indie game I joined during the desktop alpha phase. I catalogued the existing UI, rebuilt it as a proper Figma component system, and adapted the game for mobile, triaging QA and player feedback to prioritise the flows that needed redesign before the mobile launch.

Client Starvin' Martian
Role Brand and Packaging Designer
Services
Product DesignGame UX
Year 2022
Starvin' Martian cover

Overview

Feedback Management: I fielded feedback from QA, the internal team, and alpha desktop testers, sorting through reports and using them to prioritise critical fixes. Working closely with product managers, game designers, and developers, I helped determine which features needed immediate attention for the mobile alpha launch versus post-launch implementation.

Starvin' Martian
Starvin' Martian detail
Starvin' Martian detail
Starvin' Martian final
Starvin' Martian
Starvin' Martian

What I learned

Working on Starvin Martian taught me how to improve an established game with existing art, style, and UX without starting from scratch. I learned to work strategically within tight time constraints, identifying and fixing crucial issues rather than attempting sweeping overhauls. The cross-platform adaptation reinforced lessons about translating interaction patterns, like drag-and-drop and hover states, into mobile-friendly alternatives while maintaining clarity and consistency across both platforms.

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