Overview
Feedback Management: I fielded feedback from QA, the internal team, and alpha desktop testers, sorting through reports and using them to prioritise critical fixes. Working closely with product managers, game designers, and developers, I helped determine which features needed immediate attention for the mobile alpha launch versus post-launch implementation.
What I learned
Working on Starvin Martian taught me how to improve an established game with existing art, style, and UX without starting from scratch. I learned to work strategically within tight time constraints, identifying and fixing crucial issues rather than attempting sweeping overhauls. The cross-platform adaptation reinforced lessons about translating interaction patterns, like drag-and-drop and hover states, into mobile-friendly alternatives while maintaining clarity and consistency across both platforms.