Overview
I designed the UX and UI for the system from scratch, covering team assembly, slot selection across Illuvials and equipment, and the flows for saving and editing teams between matches.
Outcome
Team Builder was extensively used during Beta 3 but required adjustments. The main issue was that the complexity of game rules required players to exit the game to create teams, which interrupted the gameplay flow. The system is currently being reworked to improve immersion and integration.
What I learned
Designing for complex game mechanics posed unique challenges, especially when it came to deciding what information should be shown on hover and at various levels of the hierarchy. Balancing usability with the intricate rules of Illuvium Arena was a key learning experience in this project.